8/23/2023 0 Comments Stellaris limbo hive mind![]() You need to compare these:Ĭan settle Planets easily with high habitabilityĪs you gain more and more pops, having higher growth has less value and you want to focus on pop output/upkeep instead Its very hard for me to judge just how good Lithoid Tree of life is compared to non-Lithoid Tree of life. Bear in mind that as a hive mind, you can employ 3 drones per rural district and you'll eventually get unlimited rural districts with Hive Worlds, so the prospect of being forced to take the farmer -> bio-reactor route because you ran out of energy districts is pretty remote. ![]() Bio-Reactors are not a good reason to employ excess farmers, though, because they don't scale over the course of the game like farmers do and you end up wasting a lot of building slots. Same goes for Lithoid empires of all kinds. I take the point though that the Tree of Life growth bonus is more impactful on Lithoids (where it's counteracting a penalty) than on non-Lithoids (where it's probably just stacked on top of a bunch of other bonuses).Īs for Bio-Reactors, I've found them somewhat useful as a machine empire, as a way of efficiently processing the limited amount of food produced by the empire's hydroponics bays (which you may as well build, because there aren't really better choices for the buildings on a solar panel starbase). You can totally trade worlds of hive minded pops to vassals, even though you can't release those worlds of hive minded pop as their own vassals.Tree of Life is one of the strongest origins for hives regardless of species, and Tree of Life + non-Lithoid is actually interesting as one of the few builds that can really use a substantial amount of food. (Seriously, and TL DR: Why did the vassal system do this?!) What? Where's my baby hive mind?! No! Stop purging all your drones! Gah! Thus spawned the Ymacera Commonwealth a Constitutional Dictatorship of Honorbound Warriors and completely not hive minded. Makes sense, but damnit! But wait! One world still had a couple of un-assimilated pops! I could release that one! Maybe I could add the other planets to it later! So I absorbed the Ymacera Entity, assimilated their pops, and then.Ĭan't release hive minded species as vassals. Clearly I should assimilate the pops first, then release a baby hive mind with pops that won't rebel. However, they didn't manage their pop's happiness nearly so well (0% happiness), and rebel planets started breaking free. They'd inherited their own hive mind government, and their populace wasn't being assimilated or eaten. I ended up with the "Ymacera Entity," which was much like my first thrall. So I watched them, and saw that their empire stayed cohesive.įiguring I could run a bunch of thralls, I decided to intentionally recreate this process. (around the 20-30% mark) Weird, but okay. Everyone was massively unhappy, sure, but not completely so. They had inherited a hive mind government of their own, but a quick check revealed that their population was still normal individuals, wasn't being assimilated, and wasn't being eaten. It worked! I had a "Belmacosa Unity" minion! Then I noticed something. No! Bad hive mind! Eating people makes enemies! And you want to be cozy with that big alliance who doesn't like it when you eat sapients.Īs a last ditch effort, I released them as a vassal. Now, at that time, I didn't have the ability to assimilate, so the game defaulted to eating them. Partway through the game, one of my neighbors took some territory I wanted, but they were whimpy (whimpy! whimpy!), so I clobbered their whole country. So, my latest playthrough has been as a Hive Mind.
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